Weapon

Weapons are equipable items that go in the 'weapon' slot and deal damage to mobs.

Weapon Types
Under the item type weapon (WEP), there are currently 5 different subtypes of weapons; wands (WND), one-handed (1HS), two-handed (2HS), bows (BOW), and axes (AXE).

Wands
The subtype wand includes all one-handed wands and staffs. Wands are considered one-handed and can therfore be equipped with exterior off-handed shields. Currently the designated mage weapon.

One-handed Weapons
The one-handed subtype encompasses much, if not all, of the game's swords, hammers, and tools, in addition to most of the miscellaneous weapons such as baseballs, sticks, and hands. Equippable with an exterior off-hand item.

Two-handed Weapons
The subtype two-handed is currently the designated warrior and tank weapon and is generally the strongest weapon type. It cannot be equipped with an exterior shield but can be coupled with an invisible off-hand  item.

Weapon Stats
Weapon stats are specific to specific items and affect player stats in different ways.

Commoness
Weapon specific believed to represent rarity of weapon. Not available on crafted or quest weapons. Current calculation method is unknown.

Attack Speed
Static weapon specific stat that represents the rate at which a weapon can attack. Currently all weapons have an attack speed of 2.0 with the exception of the tyrfing (and previously the testing sword).

Damage
Static weapon specific stat that is a range consisting of a minimum damage and maximum damage. Found on weapon tooltip as "MinDmg-MaxDmg Damage" 

Note: Not to be confused with actual damage dealt 

Damage Per Second
Static weapon specific stat that is determined by the Damage range. Found on weapon tooltip as "(DPS damage per second)"

Note: Also not to be confused with actual damage dealt

Calculation
Weap_DPS = [ ( MinDmg + MaxDmg ) / 2 ] / Atk_Spd

Range
Static weapon specific stat that determines at which distant you can begin to do damage to a mob. Range is measured in pixels.

Requirements
Certain weapons may require a certain level of a stat or certain rank of a faction.