Mobs

A Mob (mobile or monster) is a moving computer controlled NPC that can attack and be attacked by the player.

Upon being killed mobs have the ability to drop coins or loot and give EXP or faction.

Mob Stats
Each mob has a distinct set of stats that govern attack and walking speeds, as well as health, noteriety and more.

Level
Level of mob. Determines up to what level one can gain experience from aforementioned mob. Ranges from 0 - 300

Health
Number of health points a given mob has. Decreased by player attacks. Ranges from 5 - 98,000,000

Walking Speed
Rate at which a mob can walk. Measurements currently unknown (needs test). Ranges from 0 - 10

Average Coin Drop
Average amount of coins looted upon mob kill. Sometimes consists of a range with upper and lower bounds. Ranges from 1 - 199,999

Difficulty
Benchmark calculation to serve as a difficulty reference. Calculation is as follows:

Aggressive
Aggressive mobs will attack a player in a specific range

Attack Speed
The attack speed of mobs is quite different, but what really counts is the amount of DMG they deal in a specific time.

The more HP/ATK Speed/DMG a monster has the higher is its difficulty